To introduce Clear Skies, I will quote James Egan from Massively.com as he put it far better than I could have:
“Clear Skies follows a trio of down-and-out misfits who've seen no end of bad luck. John Rourke is the obstinate captain of the Clear Skies, a Tempest class battleship manufactured by the downtrodden Minmatar race of New Eden. Rourke's attitude toward his hazardous chosen lifestyle is cavalier, although this does not sit well with his friends among the crew. Solomon Burke is the pessimistic ship's engineer, while Charlie Fodder -- a gunner with an ironic name -- does his best to keep the crew alive. Typical of life in New Eden, Fodder is doomed to remain a rather busy man.
These likeable dropouts from the entrenched corporate lifestyle of New Eden eke out a meager living on trade runs and the odd courier job here and there. Still, they manage to find humor in their grim lot as they narrowly avoid being blown out of the stars by pirates, hired thugs, or whatever threat awaits them on the other side of the next jump gate. This is life aboard the Clear Skies. It's not a comfortable lifestyle by any means, but the crew is free to live and die by their own terms. Of course, their exploits do make for some good stories.”
-James Egan, Massively.com
http://www.massively.com/2008/06/09/eve-online-meets-half-life-2-in-machinima-masterpiece/
Clear Skies
The name of a Tempest class battleship from the Minmatar shipyards of New Eden. Captained by John Rourke, maintained by engineer Solomon Burke, and defended by Charlie Fodder in gunnery, this ship and crew travel the stargates of the EVE universe in search of adventure and fortune.
Stuck in a station awaiting expensive repairs to the ship, Captain John Rourke is left with no choice but to accept the only contract available to him - to transport a mysterious Mr Smith across space in a seemingly innocent and simple mission. The amount of money being offered, however, makes the crew very suspicious...
Still, traveling a mere ten jumps in exchange for enough money to pay off the repairs?
How hard can it be?
Clear Skies 2
After rather too much adventure and nowhere near enough fortune, life is back to normal for the crew of Clear Skies. However, 'back to normal' for this crew means problems with the ship, no money, and low paid jobs. Desperate times call for desperate measures, so when Mister Smith comes calling again the crew decide, against their better judgement, to let him on board. Things go downhill rapidly from there...
Still, rescue a spy who's uncovered a plot to destroy an entire space station?
It can't possibly go wrong.